What Has Happened


๐Ÿงช Devlog #2 โ€“ Building Core Systems & UI

Published: [Insert Date]

Hey everyone! ๐ŸŽ‰ Welcome back to the development journey of What Has Happened. Iโ€™ve been hard at work fleshing out the core gameplay systems and getting all the foundational mechanics in place. Hereโ€™s whatโ€™s new:

๐Ÿ”ง Player Manager & Controller

  • ๐Ÿ•น๏ธ Player Manager created! This central script now handles:

    • First-person controller (movement, look, crouch, sprint)

    • Health & damage (including hit reactions and UI updates)

    • Stamina system (for sprinting and heavy actions)

  • โœ… Everything feels tight and responsive—exactly what you want in a horror survival game.

๐Ÿ”ฆ Pick-Up Torch with Animated Arms

  • ๐Ÿฎ Working torch item implemented:

    • Player can pick up a torch prefab

    • Animated arms hold the torch realistically

    • Light flickers dynamically, casting eerie shadows

  • ๐Ÿ”ฅ Perfect for exploring dark corridors and forests!

๐Ÿ’พ Save & Continue System

  • ๐Ÿ”„ Fully persistent save system:

    • Save position, inventory, health, and world state

    • Continue exactly where you left off

  • ๐Ÿ“‚ Built on a simple JSON-based solution for easy debugging and future cloud saves.

๐Ÿ“‹ Menu & Options UI

  • ๐ŸŽฎ Main menu with:

    • New Game / Continue / Exit

    • Options submenu for Sound and Graphics

  • ๐Ÿ”Š Sound settings (master, SFX, ambient, UI)

  • ๐Ÿ–ฅ๏ธ Graphics settings (resolution, quality presets, full-screen toggle)

  • ๐Ÿ’พ All UI elements are styled with the horror theme and scale correctly for different resolutions.

๐Ÿš€ Next Up

Hereโ€™s what Iโ€™ll be tackling in Devlog #3:

  1. Inventory & Crafting System

  2. Health item crafting (herbs, medkits, etc.)

  3. Expanding item variety (weapons, special quest items, keys)

  4. Polishing item animations and pick-up/drop mechanics

Stay tuned for more progress, screenshots, and (hopefully) a small demo of these systems in action! Thanks for reading and supporting Robot Stu Studio—every like, follow, and comment fuels this project. ๐Ÿ™๐ŸงŸโ€โ™‚๏ธ

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